![]() This better reflects cavalry's historic role as an influential member of a classical army due to its mobility and the impact of its charge. One of the most prominent of these changes is increase in the viability of cavalry, especially when charging. The effect is to increase the length of battles, by reducing the rate at which soldiers kill enemies, and the effectiveness of most missile units has been decreased. The statistics of all units have been adjusted and rebalanced. ![]() This reflects their probable historical modes of dress, as at the time, dyes for clothing and ornamentation were extremely expensive. In RTR these colours have been abandoned, and most soldiers wear rather similar shades of grey, yellow and brown, the colours of undyed cloth. In Rome, armies were colour-coded by faction, for ease of playability: all of the Egyptian units wore bright yellow clothing, Julii wore red, mercenaries green, rebels gray, and so forth. Two hundred new textures and models have been added in total.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |