But you'll need to be careful, because your primary target might flee the scene amid whatever turmoil you cause. If that's too subtle for you, you can opt to try to mow down anyone who stands between you and your victim. If you're really good, you can make it through most missions leaving only a single corpse behind-the only one that matters-and you can make it through having never even drawn a firearm. How you meet your objective is up to you, whether by guile and stealth or by brute force, and most missions are cleverly designed to have several viable, even intuitive solutions. Though the settings and the details of each mission are different, most all of them share some basic themes: getting in, eliminating a key target, and getting out. The game comprises more than 20 missions in all, and you'll play through them one after the other. It's largely an excuse to send 47 around the world to exotic locations like Japan, Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified locations ranging from an ancient castle to a high-tech software corporation. Yet though the story unfolds vividly using beautifully staged cinematic cutscenes rendered using the game's 3D engine, the actual story of Hitman 2 doesn't really get too far off the ground. He contacts his former employer to try to track down the priest, but he'll need to perform a few jobs before they'll cough up any details on his friend's whereabouts. But when the church's kindly priest is kidnapped, 47 has no choice but to once again don his black suit and unpack his deadly arsenal of firearms and close-range weapons. He's given up his violent ways and is now serving as a humble groundskeeper for a Sicilian church. The game begins with the enigmatic man known only as 47 working not as a hired gun but as a gardener. Those who never played the original Hitman already know all the background on Hitman 2 that they'll really need. Hitman 2 for the GameCube: Better late than never. Simply put, Hitman 2 fixes virtually all the problems of its predecessor and stands tall on its own merits as a great action game. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great gameplay. At its best, the game offered both full-on intense action and nail-biting suspense. Some players were able to overcome the control issues and punishing difficulty level and appreciated the game on the strength of its violent concept-you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Hitman 2, which was originally released on other platforms last fall and has only now hit the GameCube, is the sequel to a PC game released in 2000 by Denmark-based IO Interactive. One look at the bald, sharply dressed man on the cover, grim as death and armed with a Hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. There's no mistaking what Hitman 2: Silent Assassin is all about.
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